I build 3D motion from procedural systems in Houdini
and take it through compositing to the final grade.
My work ranges from abstract simulations and
product animation to 2D motion graphics.
Based in Berlin. Currently looking for a permanent position
and open to selected freelance projects.
Hi, I'm Stefan. I'm a motion designer with a background in video production, both behind the camera and in post: compositing, editing and color grading. For clients, I animate 2D motion graphics in After Effects. In Houdini, I work on both simulations, like particles and cloth, and procedural systems that need no simulation at all. Whether I'm cutting or animating, I care most about timing: where a cut lands, how long a move holds.
Left to myself I drift abstract. No subject, no story, just material doing what material does. Some of the work I like best came out of the opposite situation, a fixed identity system in black and white with a list of rules I didn't write, where the constraint did more for the design than an open brief ever does.